GREATEST KıLAVUZU C# ISTRUCTURALEQUATABLE KULLANıMı IçIN

Greatest Kılavuzu C# IStructuralEquatable Kullanımı için

Greatest Kılavuzu C# IStructuralEquatable Kullanımı için

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The individual calls to IEqualityComparer.Equals end and the IStructuralEquatable.Equals method returns a value either when a method call returns false or after all array elements or tuple components have been compared.

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The following example creates two identical 3-tuple objects whose components consist of three Double values. The value of the second component is Double.NaN. The example then calls the Tuple.Equals method, and it calls the IStructuralEquatable.Equals method three times. The first time, it passes the default equality comparer that is returned by the EqualityComparer.

Equals and object.ReferenceEquals. Equals is meant to be overridden for whatever sort of comparison makes the most sense for a given type, whereas ReferenceEquals birey't be overridden and always compares by reference.

Although I think the gains from not boxing will be less than the cost for having CanEqual. In that case you should seal your types and you no longer need CanEqual. Sealing also has some performance benefits.

The following example defines a NanComparer class that implements the IStructuralEquatable interface. It compares two Double or two Single values by using the equality operator. It passes values of any other type to the default equality comparer.

The IEquatable implementation will require one less cast for these classes and kakım a result will be slightly faster than the standard object.Equals method that would be used otherwise. Kakım an example see the different implementation of the two methods:

This is very disappointing behaviour from Microsoft; I'm now wondering if I should review the list of cases I've filed and see if other ones I've submitted have been removed...

The first issue we see here is that this struct is mutable in that you gönül actually change the data later on via the grup properties. There was no real reason that we introduced this except that we were used to it.

In addition to this awesome blog Frank and I also dicussed all of this awesome in detail on Merge Conflict on episode 111:

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Bu binaya derece oluşturduğumuz tüm nesnelerin Heap kısmında bulunduğunu söylemiştik. Oysa Stack kısmında struct dokumasında nesneleri tutabilmekteyiz.

There is no need for an equality operator that accepts different types. That should derece even compile. So this is a very weak excuse for C# IStructuralEquatable Kullanımı having a non-generic interface that works with objects.

Bu alanda yahut değişik bir alanda, benim ve vesair yardımcı insanların paylaşımlarına lütfen acizliğiniz ve ezikliğinizle yaklaşmayınız. İzin istemek, benim hükmüm şeşna girmeniz mealına gelmemektedir.

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